Switch Message Replacement

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Populate this code template anywhere you need to use the current value of the NeatMessage's variables to set the Hook status of the template (to either use NeatMessage or the native Message()).

This can be, as in our examples, in the main Frame, in a menu item (right after the Switch Messages Variables code template).

In a multi-dll system, this one could be in the exe-app where the main frame is. In this case, you need to populate the global extension too, although with the "no populate" option activated.